![]() Most games would include one of these difficult topics at most, but in each Life is Strange game, the developers chose to include a significant number of them. DONTNOD continues to explore incredibly difficult topics through their gameplay that aren’t typically included in this medium, despite their importance. The events that spark the main narrative are fast-paced, compelling, and culturally relevant. The developers have effectively established what it means to be a Life is Strange game, and the result is wonderful and welcoming despite the heavy narrative themes. As a whole, this game manages to include distinct choices that are unique to the narrative, while still maintaining a cohesive experience with the first installment in the franchise. In addition to graphics, the soundtrack is perfectly suited to the game’s narrative and main characters, and further completes the immersive game world. Character motions are smoother, hair has movement, etc. There are even improvements not present in the previous game, which serve to bring the characters and the world even more to life. Despite the number of environments in this game, each one is wonderfully crafted with the same level of attention to detail as the original game. This is a game where the screen capture function will get a lot of use. It should come as no surprise that this game is beautiful. This mechanic of parenting another character is unique, fascinating, and phenomenally implemented for an incredibly rewarding (if at times rightfully frustrating) player experience. Depending on the player’s ability to bond with Daniel throughout the game, Daniel may comply with Sean’s decision, or take matters into his own hands. This culminates in a dramatic final choice during the finale episode, where the outcome is determined by the combination of the player’s choice, and Daniel’s moral code. Based on the player’s relationship with Daniel, he may or may not listen to Sean’s instructions. So while the choice-making mechanic remains familiar, the sibling relationship adds a level of complexity that significantly enhances the experience by making the results of the player’s choices much more unpredictable. Daniel will also look to Sean as an example of acceptable behavior, and then act accordingly. Throughout the game, the player has a number of opportunities to encourage or discourage Daniel in using his powers. In particular, the game uses the players choices to develop Daniel’s moral compass. Sean’s influence is determined by the player’s choices in both actions and dialogue. This already-stressful change is compounded by the death of a parent and the brothers’ new life on the run as fugitives. The player must instead be a role model and instructor for his younger brother as he discovers his telekinetic abilities. Unlike the original game, in this story the player isn’t the character with supernatural powers. ![]() The fundamental mechanic in Life is Strange 2 is Sean’s influence over Daniel.
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